How do i update pcsx2




















You can definitely embed an IE instance, though definitely not a cross-platform or future-proof way to go about it. Networking doesn't need to be added to pcsx2 as the updater should be an entirely independent executable. Cross-platform isn't an issue. Linux has already those magical things called repositories. If it's another executable, well.. It's just about somebody wanting to write some code. I'd be happy to give it a crack. I'll try and find a way to package everything needed into one executable file.

I've created a concept for the UI. Unfortunately, the ads on Orphis' site don't seem to work with Internet Explorer in IE7 compatibility mode, which is what we might be stuck with without an external library. So unless we can fix ads on Orphis' site, an updater that shows the site is easily possible, but wouldn't meet the requirements. Here's a screenshot;. I'll be moving to another branch with a simplified updater that notifies the user when an update is out and links to the site.

Possibly within the main window of pcsx2? I'll see what I can do. You aren't forced to IE7 mode. We could easily ask orphis to add the X-UA-Compatible tag. And having a viewer to its page, also showing the ads, is really a super nice thought. I might try to clone his site and add the tag first to see if it works. I'll also email him tomorrow to see if he's responsive at all.

The results were inconclusive, I wasn't getting any script errors, but they still weren't rendering on my test server. I've contacted Orphis to see if it works on the real server, in the meantime, I'll continue working on a simpler update checker within the main frame of PCSX2. I'm thinking I'll use a combination of the two in the end.

I have two branches in my fork of pcsx2 to follow and contribute to, if anyone is interested. Skip to content. Star 6k. New issue. Jump to bottom. Labels Maybe? Copy link. PCSX2 version: 1. Linux side at least Ubuntu has daily PPA. So either of two things can happen when that happens, if this is more closely aligned to upstream core is better in every way including performance, this will be replaced. If not, we will likely have two cores, one being the upstream-friendly core and this being the hard-forked one.

As of this moment a lot of work remains to be done on PCSX2 to sort out all the internals that are chockful of nonportable code. Therefore, for now, the experimental PCSX2 core kinda is doing its own thing. We hope that we will be able to figure out a proper portable core for Linux users soon. Expect a lot of Quality of Life enhancements to this core soon. Everyone wins. The Play! It took some time for this to be readded to our modern new buildbot but here it is!

This will remain a shallow fork and attempts are being made to make the surface area for patches small so that we can easily pull in updates. Some new contributors have jumped onboard and they want to ensure this core remains updated. It is also available for Mac Intel x64 users, and we hope that we can make it available for ARM Mac users soon as well.

This is pretty much a shallow fork. It just attempts to pull in the latest changes from upstream without making many changes. Many changes have been made under the hood to significantly increase performance of gpSP. We can quite comfortably state you will be hard pressed to find a better and more well performing version of this emulator anywhere else right now.

One caveat right now is that these changes have unfortunately caused it to no longer work on PS Vita. However, the plan is to fix this soon, and for this to be only a temporary thing.

This has received many speed improvements and enhancements courtesy of irixx, 32X support has seen plenty of improvements, and the results speak for themselves. I wanted to add a couple of multicart mappers that use the J. Company ASIC and fix a few bugs while doing so. I ended up rewriting the whole thing by porting the code from NintendulatorNRS.

Previous save states had to be invalidated in any case since the previous code only saved four of the eight CHR LSB registers. Allow DIP setting to be read from all possible locations: , , 5C00, necessary for a few multicarts. IRQ timing is not as perfect as the NintendulatorNRS code from which it was taken, which had been verified against real hardware.

There remains one J.



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