Partner Painting: In this activity, fine motor and visual motor skills are working hard as friends take turns being the leader to create a masterpiece! Mirror, Mirror : This activity can be as simple as it can be challenging. Great for body awareness, direction following, social skills and more!
Obstacle Course : A twist on the traditional obstacle course, this one involves holding hands! Can partners make it through motor challenges without letting go? Create Your Own Rollercoaster : Grab a sheet and take a ride! Caterpillar Note that players should be comfortable doing a forward roll before attempting this activity. Line up each team, single file, and have each player pass their right hand through their own legs before reaching out their left hands to take the right hand of the person in front of them.
The player in front will still have a free left hand, while the rear player has a free right hand. Rope Circle Divide players into groups of two. Have one partner tie a jump rope loosely around their own wrists one end on the right wrist, one on the left. The players should then attempt to separate from one another without untying the ropes or freeing themselves from their own circles.
Ball Builders Divide players into groups of two or three. Assign one player on each team to be the holder, and the rest to be the builders. The objective is to see how many tennis balls the holder can hold on to at one time, without using their pockets or any other article of clothing.
Additionally, the balls cannot be touching anything aside from each other and the holder, and must be held for at least 10 seconds. Players are welcome to switch roles after a few attempts. Crossing the River This game can be played with groups of two to five participants, depending on age group.
The smaller the group, the more challenging the game becomes. In order to cross, they must move as a group without breaking this contact. Shipwrecked Divide players into teams of eight to 10 students apiece, and assign a large hoop to each team. Note that all team members must be touching the ship at all times during this portion of play. The first team to get every player on board earns one point, and the first team to cross the finish line earns two points.
Knots To play this game, divide players into teams of six, and have each team form a circle. All hands must remain joined until the team is standing in a circle, or in two intertwined circles. Frenzy This is a fun way for students to let out pent-up energy on a rainy day. Invite players to scatter across the playing area the gymnasium is the preferred venue.
Next, toss out as many balls or balloons as there are players. To begin, split the class into teams of at least 5 try to stick with odd-numbered teams. Have all players form a circle, facing one another. The next player repeats this step, and so on and so forth, until the ball returns to the starting player. Once this happens, have the players attempt to pass the ball in the same sequence as before.
Once a rhythm has been established, continue by adding more balls to the circle. Birds of a Feather In advance, make up a series of index cards printed with the names of various animals two for each animal you choose. Be sure that each creature has a distinctive sound that children will likely be familiar with. To play, have each student draw a card from the pile. Turn them loose in a safe playing field, encouraging them to keep their eyes closed during play. Have them imitate their designated animal, repeating the sounds until they locate the student who shares the same animal.
Once this happens, the pair is welcome to open their eyes. The game is over when all of the pairs have been matched up. Amoeba Advance This game requires splitting the class up into two equal teams. When both teams have formed their makeshift amoebas, blow a whistle to signify the start of play. The teams will then attempt to make it to the finish line without breaking up the group. If the amoeba should dissolve during the attempt, the team must repair itself before it can move forward.
Magnificent Marbles In advance, designate a large circle to serve as the giant marble ring. Place three or four partially deflated beach balls and an equal number of smaller targets like multicolored poly spots within the playing circle. To begin play, have ready a supply of bean bags. Invite participants to stand outside the circle and use the bean bags to nudge the balls as close to the smaller target areas as possible.
Players are not permitted inside the playing circle; if a bean bag gets stuck inside, they may attempt to retrieve it only by throwing another bean bag in to try and knock it out. Dry Marco Polo This activity is a good one to use as an icebreaker on the first day of gym class.
Those two are now partners. Everyone sits in a circle. Three or four players are chosen to be the ghosts. The rest of the group needs to scatter across the playing space and choose a spot to stand in.
All players need to close their eyes. The ghosts will roam about the playing space. They will try to eliminate the others by standing close behind the players for 10 seconds …. You need a least 2 people that know the game.
Continue doing this and increase …. Tips for leading cooperative games: Create an interesting storyline. Instead of telling your group to get up on the log and balance, ask them to imagine that they are secret agents who are escaping the evil enemy and that they must wait patiently on the beam suspended feet above the ground while the guards leave, etc.
Make the rules age appropriate. Some children can do a challenge using a "quick as you can" or "world record" approach, while other groups can be challenged with blindfolds, consequences, or a "countdown clock" time challenge.
Introduce activities that are easiest first and make them progressively harder. You want your group to experience success and fun early and be relaxed working with each other.
Sometimes games that are too challenging create disinterest and frustration in the group at the start - and that's rarely good! Debrief the activities by discussing the different things participants did to accomplish the different steps of the activity. Call out any lessons to be learned or remembered for future challenges. For example, "You mentioned that choosing a leader made the activity go faster. How do you think that helped? If an activity was stressful for your group, throw in a quick fun activity to reset the mood before moving on to the next challenge.
In a small designated area the runway have the trees spread … Read More. Facilitator can set time or … Read More. The first group to find all of … Read More. Instruct teams that they can raise and lower as needed, but remind the players to be careful … Read More. One player is blindfolded and puts on a helmet with a pointy thorn on it. Player 2 directs player 1 to a hanging water balloon where he tries to break the balloon. This is a communication game with water effects.
Two players sit across from each other. They must tell each other stories, but there can be no break in the talking. Breathing pauses are allowed. One player is chosen who has good self confidence.
All players walk about the room, shaking hands, greeting one another, and hugging each other. Special Tip: There should already be a high level of trust in the group. No player should be chosen for this role who is not fully part of the group.
A few players find themselves in a balloon that begins to sink. Everything that could be thrown overboard has been thrown overboard. Now it must be decided which player will jump overboard. This games purpose is discussion and the art of discussion. Who is more important and how and against whom will the majority vote. As soon as a majority is reached, the chosen player must jump out.
Then the next round begins. At the end of the game, everyone discusses what happened. How did the individual players behave, and how did they argue for and against each other?
Group relationships and the role of the individuals in the group can be clearly noted. Care should be taken that no one is insulted or hurt by any comments that could be made.
One player from each of three teams Apple, Lemon, Orange is blindfolded and walks up to a table where apples, lemons, and oranges have been placed. The players can only take the fruit of their team and place it in their basket. The other players in their teams can call out and direct the player to the right fruit. Groups of two players each are made.
Either between the backs of the hands, or index fingers, or knees, a beer coaster or a piece of paper, or a pen, or a block of wood is held between the two players. Both players must move through the room without the object falling.
The better the players can coordinate and react to their moves, the bolder the tasks can become. The game can also be played blindfolded. The group sits on a blanket. The blanket can be folded so that there is only enough room for all players increases difficulty of game. Now the group must turn the blanket without getting off of it.
The players form a line like a long snake. Everyone takes a leg of the player in front of him and holds it in his hand. Then everyone hops at the same time after the first player who is a leader hops. A pole broomstick handle lays on the fingers of the players and must be lowered without any player letting go of the pole. All players stand in a circle.
Then they all walk to the middle until there is no more room. They close their eyes and hold the hand of another player. The knot must now be undone, making one or more circles, without letting go of the hands.
The group can build something using the materials, but speaking is not allowed. You will need a large pullover for this game. The first person pulls the pullover on, on the signal and grabs the hands of the next member of the group.
The rest of the group members then help the first person to remove the jumper and pull it onto the next player without them releasing their hands. How long will the group need for the pullover to be passed on to all of the players? In this co-operation game, the whole group is only allowed to touch a meter stick with one stretched out finger.
The meter stick can be lifted and lowered while the group tries to make it through an obstacle course.
A referee watches over the proceedings to check that all group members remain in contact wither the stick. Each member of the team receives a spoon and a bowl of muesli. Everyone sits at a round table. One arm is held behind the back and the other can only be moved in a 90 degree angle.
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