Jazz and spaz download




















This story, completely fresh and new for our gamers, takes our favourite rabbits to a haunted house, a city and an extended Easter level! On their way they encounter numerous enemies and sneaky adversaries, but trust them to bring the game to a wild conclusion when they find a mysterious code which is the key to the Valhalla.

Super-cool rabbit jazz, his crazy little brother, Spaz, and their athletic sister Lori will gang up for Christmas to have a wild and wacky time on your PC. In these Christmas levels of the PC hit Jazz Jackrabbit 2 , our favourite rabbits have brand new adventures in cold, snowy landscapes, where there are many evil enemies.

Incredibly fast-paced game play. Choice of at least three characters, each with its own specific gaming features. Fly, swim and warp your way through over 40 levels of non-stop action.

All that, though, has nothing to do with the more important question of how good the episode actually is. Fortunately, in addition to doing stuff first, Newspaz is pretty good at it as well.

The enemies are turtles and bees, more or less straight from Diamondus, although the movement of the bees is sometimes a bit wonky, and nothing of the planet poses too much of a threat, unless you fall into the thorns a lot. Every once in a while the level feels a bit open, but for the most part NS recognizes that JJ1 necessitates eyecandy being crammed into small spaces, due to its small screen size, and his tileset conversion is flush with foliage.

Castle is assuredly the main event. Enemies are Armor-Doofi from Stonar, recolored Red Bats from Turtemple, and the cannon tiles, which cannot be destroyed but will still fire cannonballs at you. The bats come out of nowhere, the cannons fire a lot, and there are a lot of spikes, all of which adds up to a difficult experience, with only one checkpoint per level.

Desolatus is the most out there and plays around the most with JJ1, featuring moving platforms, spike-like events, weird jumping owls, tubes, bridges, and spring shoes. Newspaz makes much greater use of vertical space than Cliffy did — Cliffy had occasional floating platforms or floating springs, and Newspaz does use the latter once, but he also has a lot of tubes which you traverse using a single spring, or big pits for falling down, both of which are quite distinctive to him across all three planets.

One area near the end of Desolatus has a bunch of floating tile-based platforms and feels more like a CTF level than anything else, or perhaps Jill of the Jungle. The biggest flaw in Foreseeable Future is that the difficulty, while mostly reasonable, is occasionally unfair.

The bats and cannons in Castle are hard to predict and the latter fire very frequently, making them possible to get by without injury if you memorize where they are in each level, but much harder to appraise at a distance and come up with a strategy for avoiding.

Did you? A very good levelpack, and the first for JJ1. The first two worlds were very well done, despite being conversions of JJ2 tilesets.

While having a definite JJ2 atmosphere, the tiles used and their manipulation definitely gives a unique feel to the levels that is not quite here nor there. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. It appears your browser does not have it turned on. Please see your browser settings for this feature. EMBED for wordpress.

Want more? Advanced embedding details, examples, and help! Single-segment speed run of Jazz Jackrabbit 2 as Spaz on normal mode done on October 5 Available in 3 versions: low quality, normal quality, and 60fps high quality. However, it turns out I was pretty mistaken; a number of people had heard of the game, so I stuck with my original plan of doing a speedrun.

I actually have done two speedruns of this game, one for Jazz and one for Spaz, but for the purpose of these comments I will discuss only the Spaz run. I did this run second because I wanted to get the less fun Jazz run out of the way. Before I start, I'd like to thank Robyrt for giving me some general advice, as well as one specific point used a lot in this run. I'd also like to thank Radix, not only for being willing to host this, but also for indirectly pointing out I was using too high a resolution, making things harder to distinguish.



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