New screens: Trade Empires Eidos sends over a group of new screens from this strategy game from the creators of Imperialism. Trade Empires goes gold Eidos Interactive's latest economic strategy game is complete and will soon ship to stores.
New Trade Empire images Eidos releases new images from the upcoming empire builder. Eidos to publish Trade Empires? Use your keyboard! Follow Us! Top downloads. List of top downloads. Latest releases. List of new games here Follow us on Facebook or Twitter.
Screenshots needed. Read our screenshot tutorial. Managerial , Trade. It's a good thing that Trade Empires' economic model presents a decent challenge, because your own high scores are the best source of competition.
The episodes are balanced so there's just enough time usually several centuries to develop a solid economy and then watch the money come in. There's a limit of 30 merchants, a number that isn't hard to reach after setting up some distant colonies, so it's a good idea to make sure each one counts.
With transportation advances, it's possible to improve the efficiency of trade routes considerably over the course of an episode, but this does require combing through each one and redesigning those that are inefficient. Even with many routes, the interface isn't confusing, but it does require a lot of clicking through pull-down menus.
Victory in the game's various scenarios amounts to racking up a high score. That is, if you're hoping for varied scenario objectives, then you'll be disappointed. In fact, the game's victory conditions screen is really just a summary of how any given scenario is scripted to unfold as new technologies become available.
It doesn't help that the artificial intelligence for competing merchant families seems faulty or at least not very engaging. In several episodes against the AI, the competition quickly ran out of funds to buy goods for trade and subsequently spent the rest of the time doing nothing, its merchants holed up in towns.
It would have been better if the AI traders just declared bankruptcy and let new competitors take their place. The only combat in the game is handled through abstract encounters--bandits and buccaneers will occasionally stop a merchant crossing between regions.
As insurance, you need to hire various guard types to prevent losing your cargo and having to ransom your merchant, but this is one of the least involving of your management duties. The game's 2D graphics are well rendered, but the visual style is somewhat bland and sparse despite the welcome diversity in graphics for structures built in different regions and time periods. When you change regions within an episode, you might notice that palaces and dwellings look different, and there's also a short bit of music themed for the local culture.
This is the only music in the game, and the rest of the game's audio comprises a few limited sound effects. At least the clink of money exchanging hands is well represented. You'll hear it often. Trade Empires blends elements from management games like Railroad Tycoon II and empire games like Imperialism II, but in stripping away all real competition and generalizing an economic system for 4, years of human civilization, the game loses the specificity and dramatic conflict that make such games so addicting.
Tags abandonware , old , game , trade , empires , strategy , tactics , manager , civilization. Genre strategy. Platform PC. Comments There are no comments. Similar games Users also downloaded the following old games. Colin McRae Rally 2. Black Crypt Electronic Arts. Blob Core Design. Roland Garros 97 Havas Interactive.
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